November 2023 | COMP_SCI 376-0: Game Design and Development

Sky's Odyssey is a 2D Platform game I created for my COMP_SCI 376-0 Game Design class in a week and a half. It follows Sky, a lost elemental spirit, and her journey to get home. View the Github repository here.

#csharp | #unity | #game-design | #project

Sky’s Odyssey

“Help! Sky, the elemental spirit, stumbled through the wrong portal and can't get home! Collect all the crystals to reactivate the portal and get her home safely.

But beware - the evil vorax are attracted to the crystals and will do anything to stop you from taking them. Toggle between Sky's different elemental states and abilties to avoid and defeat the vorax and return home!”

In this game, I focused more on building a cohesive design and narrative surrounding the player and characters. I really enjoyed the design aspect of the process, though I did find that I had to put in more work in balancing the difficulty of the game, which was more intricate than I expected. I especially enjoyed learning how to create the short cutscene at the end, as I thought it was really fun.

Features

  • Three unique elemental states that the player can toggle between.

  • A unique ability for each elemental state (flying, attacking, shielding).

  • Continous sprite animations.

  • A cool map with a tracking camera.

  • Auto-tracking projectiles fired by the vorax.

  • Dynamic health tracking and display.

  • An animated cutscene following Sky's successful return through the portal.

Additional Media